Definitely more epic in scope and size when compared to DMC1 and 2, Dante's Awakening fleshes out the half-demon's backstory better than I originally thought it could. This kind of standout quality is thanks in part to Capcom's decision to treat Devil May Cry 3 like a major motion picture the production values here are through the roof.
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In other words, it's the single best PS2 game that Capcom had made so far. And best of all, there are about a million different ways to sit down and have fun no matter how long or how much you decide play it.
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There are dozens of attack combinations and enough gameplay variation to make the first two titles in the series look like a demo version of Dino Crisis 3. There's an abundance of varied enemies and incredibly imaginative bosses that challenge your brain as much as your reflexes. There's the atmosphere, the characters, and the music. Are you scared yet? Because if not you should be.īut don't misunderstand me, there's a hell of a lot more to Devil May Cry 3 than just its challenge. So if you thought you were good before, you have to be even better now. Remember how tough the Hard Mode was from the moment Dante's adventure first began? Well that's been changed too - now the Japanese Hard mode has been transformed into the American Normal setting. Of course, import gamers have already devoted several message board threads to talking about how challenging the Japanese version of Dante's Awakening really is, but I wonder how they'd react if they knew that the American release is even tougher? Remember the Resident Evil 4-style checkpoint system? That's now gone in favor of the original Devil May Cry's yellow orb continuance structure. And believe me: the odds are definitely against you. With five difficulty settings and plenty of bonus goodies yet to discover, the need to play through Capcom's demonic beast all over again is as overwhelming as the odds against you. Even better is the fact that once you do manage to slash and shoot your way through all 32 secret and standard missions, you're left satisfied but not finished. From start to finish it makes no qualms about what kind of game it is, what kind of story it wants to tell, and what kind of punishment it wants to put you through to get there. But the game's difficulty is just one of multiple reasons that I'm so impressed with Devil May Cry 3 in the first place.